Aminatou, Veil Piercer

Commander
6.1±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence407 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Commander Synergy+1
Heavy Curve−10
Fast mana2
1+10
+7
Mana rocks4
2+6
2+4
2+4
3+4
Other acceleration6
WU+3
1W+3
WU+2
1BB+1
3W+4
2WU+4
Treasure generators1
2W+2
Commander Synergy+2
Tutors4
2W+5
2W+5
1BB+4
2BB+3
Draw engines4
2U+4
1WW+4
2U+2
2UU+5
Cantrips & burst draw3
U+6
U+6
2U+2
Scry & Surveil1
1U+2
Recursion5
2W+2
4W+5
4WB+2
6WW+14
+1
Value engines10
W+1
2U+5
1UU+5
2U+2
WUB+2
4W+2
4W+1
5U+5
4UU+2
6UU+5
Control Strategy+30
Counterspells5
U+7
1U+8
UU+8
2UU+7
6UU+8
Artifact/enchantment removal1
2WW+2
Spot removal3
W+7
3W+2
2WB+2
Board wipes3
2WWU+6
4B+3
4WW+2
Stax & hate8
W+4
2W+5
1BB+4
2W+2
2WU+7
3U+5
4W+4
5UUU+3
Protection2
WW+7
3WB+2
Fetchlands1
+8
Dual & shock lands2
+6
+6
Premium utility lands1
+5
Utility lands4
+3
+2
+2
+2
Taplands16
+3
+3
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+4
+5
+4
5 Combo Families+33
Combat Damage Synergy+17
Commander Synergy+2
Combo pieces9
2W+4
1BB
2WW+5
3U
4W+1
4W
4UU+2
5UUU+3
6UU
Win conditions1
3WW+4
Combat threats1
4W+4
Drain effects2
2B+2
1BB+1
Token generators2
3WB+2
5U+4

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.1+2-card combo 5 Bracket 3

1.1 above Bracket 2 ceiling (5)

0.9 below Bracket 4 threshold (7)

Game changers 1
Minimum Bracket 3
2-card combo 5
Minimum Bracket 3
Mass land denial — none
Extra turns — none

Themes5 total

Enchantress14 cards

14 enchantment synergy cards. The deck rewards casting enchantments.

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Human Tribal10 cards

10 human creatures detected. Tribal synergies can create powerful board states.

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Token Strategy9 cards

9 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos5 total

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