Commander
5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence342 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks9
Other acceleration1
Tutors3
Draw engines5
Cantrips & burst draw7
Recursion1
Value engines1
Control Strategy Bonus (30.9 interaction cards)+30ⓘ
Counterspells4
Spot removal12
+4
Board wipes5
Stax & hate9
Protection6
Two-Color Powerhouse Lands (2)+6ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
+8
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands1
+5
Utility lands4
+2
+2
+2
+2
Taplands4
+3
+2
+2
+2
Basic lands2
+12
+12
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Win conditions2
Combat threats7
Token generators3
Clone effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Interaction93Mana base80Threats76
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stax (Commander)14 cards
This deck uses resource denial and disruption to slow opponents down.
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Tap / Untap11 cards
11 tap/untap synergies. Generate extra value from activated abilities.
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Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.