Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(446 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Heavy Curve (37% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks1
Land ramp16
Other acceleration5
Commander Draw Engine (Aesi, Tyrant of Gyre Strait provides card draw)+10ⓘ
Tutors1
Draw engines9
Cantrips & burst draw4
Recursion6
Counterspells3
Spot removal1
Artifact/enchantment removal1
Protection2
Mana Acceleration (25 sources)+15ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands6
Utility lands3
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 haste enabler, aristocrats engine+25ⓘ
2 Combo(s) Detected (Consistency: 55%)+23ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces4
Synergy pieces11
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Threats94Consistency89Speed86
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Landfall15 cards
15 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.