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HomeExplore decksCommanders
UG

Aesi, Tyrant of Gyre Strait

viapasted list·Updated 46 days ago·8 views·

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Power level

6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence446 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy+4ⓘ
Heavy Curve−10ⓘ
Fast mana2
Mana dorks1
Land ramp16
Other acceleration5
Commander Draw Engine+10ⓘ
Tutors1
Draw engines9
Cantrips & burst draw4
Recursion6
Value engines9
Counterspells3
Artifact/enchantment removal1
Spot removal1
Protection2
Mana Acceleration+15ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands6
Utility lands3
Taplands2
Basic lands2
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 haste enabler, aristocrats engine+25ⓘ
2 Combo(s) Detected (Consistency: 55%)+23ⓘ
Commander Synergy+4ⓘ
Combo pieces4
Synergy pieces11
Token generators1
Other3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4 → Bracket 3

1.4 above Bracket 2 ceiling (5)

0.6 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana17 cards

17 high-impact creatures. Ramp into massive threats that dominate the board.

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Landfall15 cards

15 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

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Token Strategy13 cards

13 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos2 total

  • 2-card combos · 2
  • +
  • +