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HomeExplore decksCommanders
URG

Miirym, Sentinel Wyrm

viapasted list·Updated 4 days ago·21 views·

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Power level

9.2±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
High confidence768 pts
Strategy ceiling 9.2
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Commander Synergy+6ⓘ
Fast mana10
Mana rocks4
Land ramp1
Other acceleration1
Treasure generators1
Other3
Tutors6
Draw engines7
Cantrips & burst draw2
Wheels1
Scry & Surveil1
Value engines3
Control Strategy+30ⓘ
Counterspells8
Artifact/enchantment removal1
Spot removal8
Board wipes1
Stax & hate1
Protection2
Mana Acceleration+5ⓘ
Fetchlands9
Dual & shock lands15
Premium utility lands5
Utility lands5
Taplands3
2 Combo Families+29ⓘ
Combat Damage Synergy+13ⓘ
Commander Synergy+12ⓘ
Combo pieces3
Synergy pieces1
Win conditions4
Sacrifice outlets1
Drain effects1
Other1

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.2 → Bracket 5

0.2 above Bracket 4 ceiling (9)

Game Changers set a Bracket 4 floor, but this deck's power level pushes it into Bracket 5; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 4.
Markers
Learn more →
✓
Game changers 13
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

Token Strategy13 cards

13 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Counter Control10 cards

10 counterspells. Control the stack and protect key win conditions.

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Stompy / Big Mana10 cards

10 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos2 total

  • 3-card combos · 2
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