Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(479 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks1
Mana dorks2
Land ramp18
Other acceleration2
Treasure generators1
Tutors4
Draw engines1
Cantrips & burst draw2
Recursion5
Spot removal4
Land destruction1
Protection1
Mono-Color Powerhouse Lands (5)+20ⓘ
Mana Acceleration (26 sources)+15ⓘ
Fetchlands14
Utility lands6
Basic lands1
Forest+14
Combat Damage Synergy: token swarm strategy, 3 token doublers, 2 haste enablers, 4 evasion enablers, aristocrats engine+25ⓘ
Combo pieces1
Synergy pieces9
Win conditions3
Combat threats2
Sacrifice outlets1
Token generators5
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Mana base96Speed95Threats89
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
+1/+1 Counters10 cards
10 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.