Commander
No commander provided3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(242 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks5
Land ramp3
Other acceleration2
Draw engines1
Cantrips & burst draw3
Value engines4
Spot removal1
Graveyard hate1
Stax & hate1
Protection7
Other1
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 evasion enabler, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 26%)+15ⓘ
Combo pieces2
Win conditions2
Combat threats6
Sacrifice outlets2
Token generators15
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Threats94Speed66Mana base40
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy21 cards
21 token producers. Go-wide strategies can overwhelm opponents with numbers.
Voltron14 cards
14 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.