Commander
No commander provided8.3±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.5
High confidence566 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana14
Other acceleration3
Treasure generators5
Low Land Count (22/28)+-15ⓘ
Tutors16
Draw engines4
Cantrips & burst draw8
Wheels1
Recursion2
Value engines1
Counterspells4
Spot removal7
Graveyard hate2
Stax & hate2
Protection2
Other2
Mana Acceleration (17 sources)+7ⓘ
Low Land Count (22/28)+-15ⓘ
Fetchlands5
+8
+8
+8
+8
+8
Dual & shock lands4
+9
+6
+5
+4
Premium utility lands4
+6
+6
+5
+5
Utility lands4
+2
+2
+2
+2
Taplands4
+2
+2
+2
+2
4 Combo Families (4 lines, Consistency: 100%)+40ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces10
Synergy pieces2
Sacrifice outlets3
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.3 → Bracket 4
Speed93Threats92Consistency91
1.3 above Bracket 3 ceiling (7)
0.7 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 6
✓2-card combo 1
✕Mass land denial — none
✕Extra turns — none