Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence367 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15ⓘ
Fast mana1
Mana dorks4
Land ramp1
Other acceleration1
Tutors2
Draw engines2
Cantrips & burst draw9
Recursion1
Value engines2
Spot removal9
Graveyard hate1
Board wipes1
Stax & hate2
Protection9
Two-Color Mana Base (no fixing needed)+19ⓘ
Dual & shock lands3
+5
+4
+4
Premium utility lands2
+5
+4
Utility lands2
+2
+2
Taplands3
+2
Basic lands2
+12
+12
4 Combo Families (4 lines, Consistency: 66%)+33ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces6
Synergy pieces15
Win conditions1
Combat threats5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats97Mana base75Interaction74
0.6 above Bracket 2 ceiling (5)
1.4 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Tokens (Commander)19 cards
This deck generates and leverages a wide board of creature tokens.
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Go-Wide / Weenies25 cards
25 low-cost creatures. Swarm the board and pump for lethal attacks.
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Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
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History
No history yet
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