Go-Wide / Weenies Deck

Commander
No commander provided
9.6±0.3
Fringe cEDH
Near-optimal construction. High card-for-card quality with interaction ready from the start.
Primary win line:Go-wide combat finish
High confidence(714 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler, aristocrats engine+25
Combat threats1
Clone effects1

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.6 → Bracket 5
Consistency98Interaction96Mana base95

1.1 above Bracket 4 ceiling (8.5)

Game Changers are present, but your power level already places this deck in Bracket 5.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Go-Wide / Weenies22 cards

22 low-cost creatures. Swarm the board and pump for lethal attacks.

Blink/Flicker13 cards

13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Counter Control12 cards

12 counterspells. Control the stack and protect your win conditions.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.