Commander
No commander provided9.6±0.3
Fringe cEDH
Near-optimal construction. High card-for-card quality with interaction ready from the start.
Primary win line:Go-wide combat finish
High confidence(714 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana11
Mana dorks5
Land ramp3
Other acceleration2
Treasure generators2
Tutors17
Draw engines9
Recursion1
Counterspells13
Spot removal5
Graveyard hate2
Board wipes1
Stax & hate1
Protection3
Mana Acceleration (21 sources)+11ⓘ
Fetchlands6
Dual & shock lands9
Premium utility lands5
Utility lands3
Taplands2
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces2
Win conditions5
Combat threats1
Clone effects1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 9.6 → Bracket 5
Consistency98Interaction96Mana base95
1.1 above Bracket 4 ceiling (8.5)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies22 cards
22 low-cost creatures. Swarm the board and pump for lethal attacks.
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Counter Control12 cards
12 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.