Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(249 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks5
Land ramp9
Other acceleration1
Tutors1
Draw engines3
Cantrips & burst draw5
Recursion1
Spot removal6
Graveyard hate2
Stax & hate1
Protection3
Mana Acceleration (18 sources)+8ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
High Land Count (52)+-10ⓘ
Fetchlands3
Premium utility lands2
Utility lands7
Taplands3
Basic lands1
Forest+37
Combat Damage Synergy: token package, 5 token doublers, 1 evasion enabler+25ⓘ
Win conditions3
Combat threats5
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base83Speed78Consistency53
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
+1/+1 Counters26 cards
26 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.