Commander
4.4±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence293 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks3
Mana dorks3
Land ramp6
Other acceleration3
Other1
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines8
Cantrips & burst draw8
Recursion6
+1
Value engines10
Spot removal11
Stax & hate1
Protection3
Mana Acceleration (18 sources)+8ⓘ
Fetchlands2
+8
+5
Dual & shock lands1
+4
Premium utility lands4
+6
+5
+4
+4
Utility lands5
+3
+2
+2
+2
+2
Taplands12
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands5
+5
+3
+2
+2
+2
Other1
Combat Damage Synergy: token swarm strategy, 5 haste enablers, 5 evasion enablers, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces7
Win conditions3
Combat threats6
Token generators6
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Mana base85Consistency82Threats81
1.4 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Sagas28 cards
28 sagas. Multi-chapter enchantments for incremental value.
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Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.