Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(345 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks2
Mana dorks2
Land ramp4
Other acceleration1
Tutors4
Draw engines5
Cantrips & burst draw1
Recursion2
Value engines3
Spot removal11
Board wipes6
Stax & hate2
Protection4
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands3
Taplands1
Combat Damage Synergy: token package, aristocrats engine+11ⓘ
Win conditions3
Combat threats3
Sacrifice outlets1
Drain effects2
Token generators1
Reanimation3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.1 (Bracket 3)+Game Changers→ Bracket 4
Interaction86Speed73Consistency67
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Infect20 cards
20 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Proliferate12 cards
12 proliferate effects. Multiply all your counters at once.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.