Commander
7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(489 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana dorks12
Other acceleration1
Tutors2
Draw engines7
Cantrips & burst draw4
Recursion1
Value engines1
Spot removal11
Board wipes1
Two-Color Powerhouse Lands (2)+7ⓘ
Mana Acceleration (14 sources)+4ⓘ
Two-Color Mana Base (no fixing needed)+4ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands9
Taplands2
10 Combo(s) Detected (Consistency: 70%)+59ⓘ
Combat Damage Synergy: token package, 5 tribal lords, 3 haste enablers, 3 evasion enablers+25ⓘ
Commander Synergy (3 groups)+17ⓘ
Combo pieces7
Synergy pieces5
Win conditions4
Combat threats3
Drain effects2
Token generators1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Threats98Interaction83Mana base75
0.7 above Bracket 3 ceiling (6.5)
1.3 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Elf Tribal26 cards
26 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal13 cards
13 druid creatures detected. Tribal synergies can create powerful board states.
Combos10 total
- Staff of Domination+Priest of Titania
- Staff of Domination+Elvish Archdruid
- Staff of Domination+Marwyn, the Nurturer
- Staff of Domination+Circle of Dreams Druid
- Umbral Mantle+Priest of Titania
- Umbral Mantle+Marwyn, the Nurturer
- Umbral Mantle+Elvish Archdruid
- Umbral Mantle+Circle of Dreams Druid
- Staff of Domination+Wirewood Channeler
- Umbral Mantle+Wirewood Channeler