Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(417 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks8
Mana dorks1
Land ramp1
Other acceleration2
Treasure generators1
Draw engines8
Cantrips & burst draw6
Value engines4
Counterspells5
Spot removal5
Graveyard hate1
Board wipes1
Stax & hate1
Protection3
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands2
Utility lands2
Taplands1
Combat Damage Synergy: token package, 2 evasion enablers+11ⓘ
Tempo Control (lockout lethality)+6ⓘ
1 extra turn effect+5ⓘ
Combo pieces2
Synergy pieces5
Win conditions2
Combat threats1
Drain effects1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.9 (Bracket 3)+Game Changers→ Bracket 4
Threats88Consistency85Interaction82
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Faerie Tribal8 cards
8 faerie creatures detected. Tribal synergies can create powerful board states.
Storm6 cards
6 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.