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HomeExplore decksCommanders
URG

Animar, Soul of Elements

viapasted list·Updated 22 days ago·18 views·

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Power level

2.6±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence147 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana1
Mana rocks4
Mana dorks3
Land ramp2
Other acceleration1
Treasure generators2
Other3
Draw engines4
Cantrips & burst draw13
Value engines7
Other3
Counterspells2
Spot removal4
Graveyard hate1
Stax & hate2
Protection2
Mana Acceleration+1ⓘ
Dual & shock lands1
Premium utility lands4
Utility lands2
Taplands2
Basic lands3
Other1
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 3 evasion enablers+25ⓘ
Synergy pieces14
Win conditions1
Combat threats7
Token generators2
Other3

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.6 → Bracket 1

1.6 above Bracket 0 ceiling (1)

0.4 below Bracket 2 threshold (3)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Dinosaur Tribal28 cards

28 dinosaur creatures detected. Tribal synergies can create powerful board states.

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Stompy / Big Mana19 cards

19 high-impact creatures. Ramp into massive threats that dominate the board.

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+1/+1 Counters14 cards

14 counter synergies. Grow your creatures over time for massive threats.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.