Commander
2.6±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Primary win line:Go-wide combat finish
High confidence(147 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Mana dorks3
Land ramp2
Other acceleration1
Treasure generators2
Draw engines4
Cantrips & burst draw13
Value engines7
Counterspells2
Spot removal4
Graveyard hate1
Stax & hate2
Protection2
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands1
Premium utility lands4
Utility lands2
Taplands2
Other1
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 3 evasion enablers+25ⓘ
Synergy pieces14
Win conditions1
Combat threats7
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Threats81Mana base62Consistency60
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Dinosaur Tribal28 cards
28 dinosaur creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
+1/+1 Counters14 cards
14 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.