5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(381 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks2
Land ramp1
Other acceleration1
Tutors3
Draw engines2
Recursion1
Counterspells7
Spot removal5
Board wipes3
Protection3
Two-Color Mana Base (no fixing needed)+8ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands3
Utility lands5
Taplands2
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, 1 damage multiplier+23ⓘ
Win conditions4
Combat threats3
Token generators5
Reanimation2
Clone effects3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Consistency88Interaction86Threats85
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Clones27 cards
27 clone effects. Copy the best threats on the battlefield.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Counter Control6 cards
6 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.