Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(412 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana dorks23
Land ramp2
Other acceleration4
Tutors2
Draw engines8
Cantrips & burst draw6
Value engines2
Counterspells2
Spot removal6
Artifact/enchantment removal1
Protection3
Mana Acceleration (31 sources)+15ⓘ
Two-Color Powerhouse Lands (2)+7ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands7
4 Combo(s) Detected (Consistency: 70%)+34ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces5
Synergy pieces2
Win conditions2
Combat threats4
Drain effects1
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Speed92Threats88Mana base83
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Druid Tribal21 cards
21 druid creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
Elf Tribal18 cards
18 elf creatures detected. Tribal synergies can create powerful board states.