Commander
4.8±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(331 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks3
Land ramp3
Other acceleration4
Commander Draw Engine (Tovolar, Dire Overlord provides card draw)+18ⓘ
Draw engines6
Cantrips & burst draw4
Spot removal4
Artifact/enchantment removal1
Graveyard hate1
Board wipes2
Stax & hate1
Mana Acceleration (16 sources)+6ⓘ
Two-Color Powerhouse Lands (2)+5ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands10
Taplands4
Combat Damage Synergy: token swarm strategy, 2 extra combats, 2 haste enablers, 7 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces24
+12 more
Combat threats7
Sacrifice outlets1
Token generators4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.8 → Bracket 2
Threats95Mana base84Consistency65
1.8 above Bracket 1 ceiling (3)
-0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Human Tribal29 cards
29 human creatures detected. Tribal synergies can create powerful board states.
Aggro20 cards
20 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.