Commander
2.6±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(144 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks4
Land ramp1
Other acceleration1
Tutors1
Draw engines4
Value engines1
Counterspells1
Spot removal5
Protection1
Other1
Fetchlands1
Premium utility lands1
Utility lands1
Taplands7
Combat Damage Synergy: aristocrats engine, 2 damage multipliers+16ⓘ
Synergy pieces1
Token generators3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Mana base52Speed38Threats32
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal25 cards
25 human creatures detected. Tribal synergies can create powerful board states.
Legends Matter19 cards
19 legendary synergies. Your legends grow stronger together.
+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.