Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(475 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana9
Mana rocks8
Other acceleration3
Treasure generators2
Tutors2
Draw engines3
Cantrips & burst draw7
Recursion1
Counterspells3
Spot removal5
Board wipes2
Protection4
Mana Acceleration (21 sources)+11ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands8
Taplands2
7 Combo(s) Detected (Consistency: 62%)+44ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces9
Synergy pieces5
Combat threats1
Drain effects1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats94Speed91Mana base72
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
Spellslinger9 cards
9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.