Commander
5.8±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(403 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks5
Land ramp1
Treasure generators13
Commander Synergy (1 groups)+1ⓘ
Tutors1
+3
Draw engines8
Cantrips & burst draw5
Recursion1
Value engines7
Counterspells1
Spot removal7
Board wipes4
Stax & hate1
Edict effects1
Protection4
Two-Color Powerhouse Lands (5)+19ⓘ
Fetchlands1
+8
Dual & shock lands7
+9
+6
+5
+4
+4
+4
+4
Premium utility lands1
+5
Utility lands16
+4
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+2
Basic lands2
+2
+3
3 Combo Families (3 lines, Consistency: 55%)+27ⓘ
Combat Damage Synergy: 2 haste enablers, aristocrats engine, 1 damage multiplier+16ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces5
Synergy pieces9
+4
+3
Win conditions3
Combat threats2
Drain effects1
Token generators6
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats95Mana base91Speed82
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy32 cards
32 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Treasure18 cards
18 treasure generators. Ramp and artifact synergies in one package.
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Artifacts Matter12 cards
12 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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