Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(439 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+8ⓘ
Fast mana5
Mana rocks5
Other acceleration4
Treasure generators10
Tutors1
Draw engines6
Cantrips & burst draw7
Counterspells2
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Board wipes2
Stax & hate1
Protection3
Mana Acceleration (14 sources)+4ⓘ
Two-Color Mana Base (no fixing needed)+3ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands3
Taplands2
1 Combo(s) Detected (Consistency: 55%)+19ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Commander Synergy (2 groups)+7ⓘ
Combo pieces2
Synergy pieces7
Win conditions4
Combat threats1
Sacrifice outlets1
Drain effects3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Speed89Consistency84Threats84
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Impulse Draw18 cards
18 impulse draw effects. Exile and play cards from the top of your library.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Treasure14 cards
14 treasure generators. Ramp and artifact synergies in one package.