Commander
2.8±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(157 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks4
Mana dorks2
Land ramp5
Other acceleration2
Treasure generators1
Tutors2
Draw engines2
Cantrips & burst draw1
Value engines3
Spot removal2
Graveyard hate2
Stax & hate5
Protection3
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands4
Premium utility lands3
Utility lands3
Combat Damage Synergy: 1 haste enabler+2ⓘ
Win conditions1
Combat threats2
Drain effects1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Mana base79Speed69Interaction36
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Group Slug10 cards
10 group slug effects. Damage everyone equally, then break parity.
Tap / Untap5 cards
5 tap/untap synergies. Generate extra value from activated abilities.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.