Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(415 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (39% CMC 5+)+-10ⓘ
Fast mana3
Mana dorks8
Land ramp5
Other acceleration2
Commander Draw Engine (Henzie "Toolbox" Torre provides card draw)+15ⓘ
Commander Synergy (1 groups)+3ⓘ
Tutors2
Draw engines3
Cantrips & burst draw2
Recursion5
Counterspells1
Spot removal8
Artifact/enchantment removal1
Board wipes4
Stax & hate1
Mana Acceleration (18 sources)+8ⓘ
Fetchlands7
Dual & shock lands9
Premium utility lands5
Utility lands4
Taplands4
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine+16ⓘ
Synergy pieces1
Win conditions6
Combat threats4
Sacrifice outlets1
Drain effects4
Token generators2
Reanimation4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Mana base96Speed75Consistency74
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana26 cards
26 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.