Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(471 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks1
Land ramp9
Treasure generators2
Tutors2
Draw engines4
Cantrips & burst draw5
Recursion3
Control Strategy Bonus (12.8 interaction cards)+24ⓘ
Counterspells5
Spot removal5
Board wipes2
Stax & hate1
Protection5
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands7
Premium utility lands3
Utility lands4
Taplands7
4 Combo(s) Detected (Consistency: 68%)+33ⓘ
Combat Damage Synergy: 1 token doubler, 2 haste enablers, aristocrats engine+16ⓘ
Combo pieces5
Synergy pieces2
Win conditions1
Combat threats3
Sacrifice outlets1
Token generators1
Reanimation1
Clone effects4
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Threats93Consistency84Mana base84
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Clones16 cards
16 clone effects. Copy the best threats on the battlefield.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.