7.7±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence535 pts
Estimated win turn
T4best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 group)+4ⓘ
Fast mana1
Mana rocks1
Land ramp7
Other acceleration1
Commander Draw Engine (Hakbal of the Surging Soul provides card draw)+15ⓘ
Commander Synergy (2 groups)+11ⓘ
Tutors2
Draw engines8
Cantrips & burst draw3
Scry & Surveil2
Recursion1
Value engines8
Synergy support1
Control Strategy Bonus (29 interaction cards)+30ⓘ
Counterspells8
Artifact/enchantment removal1
Spot removal7
+5
+4
Board wipes1
Stax & hate2
Protection4
Two-Color Powerhouse Lands (4)+11ⓘ
Fetchlands2
+8
+7
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands4
+6
+5
+5
+4
Utility lands8
+3
+2
+2
+2
+2
+2
+2
Taplands3
+3
+2
+2
Basic lands2
+8
+7
Combat Damage Synergy+25ⓘ
1 Combo Family (1 lines, Consistency: 70%)+21ⓘ
Tempo Control (lockout lethality)+20ⓘ
Commander Synergy (2 groups)+8ⓘ
1 extra turn effect+5ⓘ
Combo pieces2
Synergy pieces3
Win conditions1
Combat threats7
Token generators2
Alternate win strategies2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.7 → Bracket 4
0.7 above Bracket 3 ceiling (7)
1.3 below Bracket 5 threshold (9)
2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 1
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none
Themes7 total
Merfolk Tribal32 cards
32 merfolk creatures detected. Tribal synergies can create powerful board states.
,,,,
+1/+1 Counters14 cards
14 counter synergies. Grow creatures over time for massive threats.
,,,,
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
,,,,
History1 snapshot
Grade
Power7.7→7.7—
BracketB4→B4
Vectors
Velocity
53→58
+5
Consistency
87→87
—
Interaction
93→92
-1
Efficiency
88→88
—
Lethality
93→93
—
Card Changes
Added (4)
Removed (4)