Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(397 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+10ⓘ
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks1
Mana dorks2
Land ramp5
Other acceleration2
Treasure generators2
Commander Synergy (1 groups)+12ⓘ
Tutors6
Draw engines5
Cantrips & burst draw5
Recursion9
Value engines4
Counterspells2
Spot removal7
Graveyard hate1
Land destruction1
Board wipes1
Stax & hate1
Protection6
Mana Acceleration (13 sources)+3ⓘ
Fetchlands4
Dual & shock lands4
Premium utility lands3
Utility lands7
Taplands3
Combat Damage Synergy: token package, aristocrats engine+11ⓘ
Combo pieces1
Synergy pieces12
Win conditions1
Sacrifice outlets2
Drain effects1
Token generators1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Consistency90Mana base86Speed83
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Aristocrats26 cards
26 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Mill16 cards
16 mill effects. Empty opponent libraries or fuel your graveyard.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.