Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(312 pts)
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks2
Mana dorks8
Land ramp9
Other acceleration5
Treasure generators1
Low Land Count (24/26)+-5ⓘ
Draw engines7
Cantrips & burst draw1
Recursion1
Value engines5
Spot removal4
Graveyard hate1
Board wipes2
Protection1
Two-Color Mana Base (no fixing needed)+23ⓘ
Mana Acceleration (27 sources)+15ⓘ
Low Land Count (24/26)+-5ⓘ
Dual & shock lands2
Utility lands4
Taplands6
5 Combo(s) Detected (Consistency: 36%)+30ⓘ
Combat Damage Synergy: token package, 1 extra combat, 5 haste enablers, 3 evasion enablers, 1 damage multiplier+25ⓘ
Combo pieces6
Synergy pieces2
Win conditions2
Combat threats1
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.1 (Bracket 3)+2-card combo→ Bracket 4
Speed89Threats86Mana base75
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
+1/+1 Counters8 cards
8 counter synergies. Grow your creatures over time for massive threats.