Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(354 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks5
Land ramp5
Other acceleration3
Treasure generators2
Draw engines1
Cantrips & burst draw6
Recursion1
Counterspells2
Spot removal4
Stax & hate1
Protection4
Mana Acceleration (16 sources)+6ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands3
Utility lands13
Taplands2
Combat Damage Synergy: token package, 2 token doublers, 2 extra combats, 3 haste enablers, 3 evasion enablers+25ⓘ
Synergy pieces3
Win conditions3
Combat threats4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base91Speed82Consistency65
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters11 cards
11 counter synergies. Grow your creatures over time for massive threats.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Goblin Tribal8 cards
8 goblin creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.