Commander
8.0±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.8
High confidence558 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana6
+9
+7
Mana rocks3
Other acceleration3
Commander Draw Engine (Wilhelt, the Rotcleaver provides card draw)+15ⓘ
Commander Synergy (1 group)+12ⓘ
Tutors2
Draw engines5
Cantrips & burst draw2
Scry & Surveil1
Recursion10
Value engines4
Counterspells1
Artifact/enchantment removal2
Spot removal3
Graveyard hate1
Board wipes3
Edict effects1
Two-Color Powerhouse Lands (5)+19ⓘ
Fetchlands3
+8
+5
+5
Dual & shock lands3
+6
+5
+4
Premium utility lands1
+5
Utility lands8
+4
+2
+2
+2
+2
+2
+2
Taplands2
+2
Basic lands2
+9
+3
5 Combo Families (5 lines, Consistency: 64%)+36ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy (3 groups)+13ⓘ
Combo pieces7
Synergy pieces17
Win conditions3
Combat threats6
Sacrifice outlets1
+3
Drain effects2
Reanimation3
Alternate win strategies1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.0 → Bracket 4
1.0 above Bracket 3 ceiling (7)
1.0 below Bracket 5 threshold (9)
2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 2
Minimum Bracket 3
1 combo excluded — missing prerequisites
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
,,,,
Zombie Tribal22 cards
22 zombie creatures detected. Tribal synergies can create powerful board states.
,,,,
Tokens (Commander)17 cards
This deck generates and leverages a wide board of creature tokens.
,,,,