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HomeExplore decksCommanders
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Aerith Gainsborough

viapasted list·Updated 46 days ago·5 views·

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Power level

5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence359 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana7
Mana rocks3
Land ramp1
Other acceleration3
Tutors4
Draw engines4
Cantrips & burst draw5
Recursion3
Value engines8
Spot removal3
Board wipes1
Stax & hate3
Protection6
Mono-Color Powerhouse Lands (6)+21ⓘ
Mana Acceleration+4ⓘ
Fetchlands6
Premium utility lands2
Utility lands7
Taplands2
Basic lands1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 4 evasion enablers, 2 damage multipliers+25ⓘ
Synergy pieces7
Win conditions4
Combat threats2
Token generators9
Reanimation3
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3

0.2 above Bracket 2 ceiling (5)

1.8 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Lifegain18 cards

18 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Token Strategy17 cards

17 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Legends Matter14 cards

14 legendary synergies. Your legends grow stronger together.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.