Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(359 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana7
Mana rocks3
Land ramp1
Other acceleration3
Draw engines4
Cantrips & burst draw5
Recursion3
Spot removal3
Board wipes1
Stax & hate3
Mono-Color Powerhouse Lands (6)+21ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands6
Premium utility lands2
Utility lands7
Taplands2
Basic lands1
Plains+13
Combat Damage Synergy: token swarm strategy, 1 token doubler, 4 evasion enablers, 2 damage multipliers+25ⓘ
Synergy pieces7
Win conditions4
Combat threats2
Token generators9
Reanimation3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats95Mana base89Speed83
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Lifegain18 cards
18 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.