Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(345 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana6
Mana rocks6
Land ramp1
Other acceleration2
Treasure generators1
Tutors1
Draw engines5
Cantrips & burst draw3
Wheels2
Value engines3
Spot removal7
Artifact/enchantment removal1
Board wipes4
Mono-Color Mana Base (no fixing needed)+18ⓘ
Mana Acceleration (15 sources)+5ⓘ
Utility lands10
Taplands1
Basic lands1
Mountain+25
6 Combo Families (6 lines, Consistency: 51%)+37ⓘ
Combat Damage Synergy: token package, 7 extra combats, 7 damage multipliers+25ⓘ
Combo pieces9
Synergy pieces6
Win conditions7
Combat threats7
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats96Mana base70Interaction68
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combo (Commander)11 cards
This deck is built around assembling infinite combos or combo finishes.
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.