Sazh Katzroy

Commander
4.3±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence285 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10
Fast mana2
1+10
G+1
Mana dorks4
G+6
G+5
G+5
GGG+6
Land ramp13
G+2
1G+5
2G+9
1GG+7
2G+3
2G+3
2G+3
2G+3
3G+5
3G+2
4+1
4GG+3
+1 more
Other acceleration7
G+5
2+6
1G+6
2G+8
2GG+6
3GG+1
3GG+1
Draw engines8
2G+5
2G+3
2G+2
2G+1
2GG+5
4G+2
4GG+5
4GG+5
Cantrips & burst draw8
G+2
G+2
1G+4
1GG+1
1GG+1
2G+1
4+1
4GG+6
Recursion2
2GG+5
4GG+5
Value engines12
G+2
1G+1
1G+1
2GG+6
3G+3
4+2
3G+2
3G+2
5+2
3GG+1
4G+1
6G+1
Other1
2G+1
Spot removal1
1G+7
Artifact/enchantment removal1
G+6
Board wipes1
2GG+6
Protection4
1G+7
1G+2
2G+3
3GGG+1
Mana Acceleration (26 sources)+15
Mono-Color Mana Base (no fixing needed)+9
Fetchlands2
+5
+5
Taplands1
3GGG+2
Basic lands1
+34
Combat Damage Synergy: token swarm strategy, 2 token doublers, 3 haste enablers, 4 evasion enablers, aristocrats engine+25
Synergy pieces8
G+1
1G+7
1G+1
1G+1
2G+1
4+4
3G+2
3GG+4
Win conditions3
3GG+1
5G+2
5GGG+8
Combat threats1
4G+1
Token generators2
2GG+6
6G+1
Other1
4GG+8

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.3 → Bracket 2
Speed88Consistency81Threats73

1.3 above Bracket 1 ceiling (3)

0.7 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Stompy / Big Mana18 cards

18 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,
+1/+1 Counters16 cards

16 counter synergies. Grow your creatures over time for massive threats.

,,,,
Blink/Flicker10 cards

10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.