Commander
4.3±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence285 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks4
Land ramp13
Other acceleration7
Draw engines8
Cantrips & burst draw8
Recursion2
Value engines12
Other1
Spot removal1
Artifact/enchantment removal1
Board wipes1
Protection4
Mana Acceleration (26 sources)+15ⓘ
Mono-Color Mana Base (no fixing needed)+9ⓘ
Fetchlands2
+5
+5
Taplands1
Basic lands1
+34
Combat Damage Synergy: token swarm strategy, 2 token doublers, 3 haste enablers, 4 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces8
Win conditions3
Combat threats1
Token generators2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Speed88Consistency81Threats73
1.3 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
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+1/+1 Counters16 cards
16 counter synergies. Grow your creatures over time for massive threats.
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Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.