Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(240 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Mana dorks2
Land ramp6
Other acceleration4
Treasure generators1
Commander Draw Engine (Cloud, Ex-SOLDIER provides card draw)+10ⓘ
Tutors1
Draw engines8
Cantrips & burst draw1
Recursion3
Value engines1
Spot removal3
Artifact/enchantment removal1
Board wipes2
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands4
Utility lands10
Taplands7
Combat Damage Synergy: 2 extra combats, 5 damage multipliers+25ⓘ
Combat threats7
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base87Speed78Interaction59
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Voltron19 cards
19 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.