Commander
No commander provided3.3±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(200 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (40% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks1
Draw engines3
Recursion2
Value engines4
Spot removal4
Protection2
Mana Acceleration (16 sources)+6ⓘ
High Land Count (51)+-10ⓘ
Fetchlands6
Utility lands2
Taplands4
Other1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces1
Win conditions3
Combat threats9
Drain effects4
Token generators4
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base84Threats77Speed62
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Landfall16 cards
16 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.