Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(384 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+10ⓘ
Fast mana1
Mana dorks2
Land ramp3
Other acceleration1
Treasure generators1
Tutors2
Draw engines6
Cantrips & burst draw9
Value engines4
Counterspells5
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands3
Premium utility lands1
Utility lands3
6 Combo(s) Detected (Consistency: 70%)+42ⓘ
Combat Damage Synergy: token swarm strategy, 4 token doublers, 1 haste enabler, 3 evasion enablers+25ⓘ
Commander Synergy (2 groups)+18ⓘ
Combo pieces5
Synergy pieces5
Win conditions6
Combat threats9
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats97Mana base76Speed61
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
+1/+1 Counters23 cards
23 counter synergies. Grow your creatures over time for massive threats.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.