Commander
See all Kodama of the East Tree data
4.7±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence319 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks1
Land ramp20
Other acceleration2
Treasure generators1
Draw engines5
Cantrips & burst draw5
Scry & Surveil1
Recursion4
Value engines7
Synergy support2
Artifact/enchantment removal1
Spot removal5
Board wipes1
Mana Acceleration+15
Fetchlands5
Premium utility lands1
Utility lands5
Taplands3
Basic lands2
Combat Damage Synergy+4
Synergy pieces9
Win conditions3
Combat threats4
Sacrifice outlets1
Drain effects4

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.7 → Bracket 2

1.7 above Bracket 1 ceiling (3)

0.3 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Landfall12 cards

12 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

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Token Strategy12 cards

12 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Artifacts Matter12 cards

12 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.