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HomeExplore decksCommanders

Aristocrats Deck

viapasted list·3 views·10h ago

Power level

8.0±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
High confidence618 pts
Strategy ceiling 9.5
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana5
Mana dorks5
Land ramp3
Minor treasure1
Tutors15
Draw engines5
Scry & Surveil2
Recursion4
Synergy support1
Artifact/enchantment removal1
Spot removal8
Graveyard hate2
Board wipes3
Stax & hate2
Edict effects2
Protection3
Mana Acceleration+1ⓘ
Fetchlands9
Dual & shock lands4
Premium utility lands1
Utility lands12
Taplands1
Basic lands2
3 Combo Families+33ⓘ
Combat Damage Synergy+2ⓘ
Combo pieces10
Synergy pieces5
Win conditions1
Combat threats1
Sacrifice outlets3
Drain effects1
Token generators1
Reanimation4
Other2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.0 → Bracket 4

1.0 above Bracket 3 ceiling (7)

1.0 below Bracket 5 threshold (9)

Game Changers set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →
✓
Game Changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

AristocratsCore (24 cards)

24 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Go-Wide / WeeniesCore (21 cards)

21 low-cost creatures. Swarm the board and pump for lethal attacks.

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ComboCore (16 cards)

This deck is built around assembling one or more infinite combo finishes.

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Combos3 total

  • 3-card combos · 3
  • +++
    1 setup prereq
  • +++
    2 setup prereqs
  • +++
    2 setup prereqs