Commander
No commander provided5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(393 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks6
Other acceleration1
Treasure generators2
Tutors1
Draw engines3
Cantrips & burst draw6
Wheels1
Recursion2
Value engines2
Counterspells3
Spot removal8
Artifact/enchantment removal1
Board wipes4
Stax & hate1
Protection4
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands8
Taplands9
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Combo pieces1
Synergy pieces1
Win conditions2
Combat threats2
Drain effects2
Token generators2
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Interaction91Threats82Mana base78
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Burn15 cards
15 damage dealers. Burn opponents down with direct damage.
Spellslinger10 cards
10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.