Commander
2.6±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(145 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks3
Land ramp1
Tutors1
Draw engines1
Cantrips & burst draw8
Recursion4
Value engines1
Counterspells6
Spot removal6
Board wipes1
Fetchlands4
Premium utility lands2
Utility lands10
Taplands3
Other2
Synergy pieces13
Win conditions1
Sacrifice outlets1
Drain effects1
Reanimation1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Mana base83Interaction51Consistency48
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies22 cards
22 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
Mill19 cards
19 mill effects. Empty opponent libraries or fuel your graveyard.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.