Kenrith, the Returned King

Commander
WUBRG
See all Kenrith, the Returned King data
10.0±0.2
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
Strategy ceiling 10.0
High confidence900 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8
Fast mana9
1+10
1+8
B+7
R+6
G+5
G+3
3+7
3+4
2BG+3
Mana rocks4
2+6
2+5
2+5
2+5
Mana dorks5
G+6
B/G+6
G+6
1GW+3
1BGU+2
Other acceleration1
3W+9
Commander Draw Engine (Kenrith, the Returned King provides card draw)+10
Tutors11
U+9
XG+8
1B+10
1B+8
1B+8
GW+7
XGG+7
1GG+7
3G/P+8
2GG+7
5GG+1
Draw engines3
U+9
1U+5
2U+10
Cantrips & burst draw2
1+8
U+6
Wheels1
2R+8
Value engines5
GU+2
3+3
1GU+1
3GG+3
5RR+4
Counterspells7
0+8.1
U+6.4
U+6.4
U+4.9
UU+10
1UU+4.9
2UU+3.6
Artifact/enchantment removal1
WW+2.5
Spot removal2
1U+0.4
2B+3.6
Graveyard hate1
B/G+2.4
Board wipes2
1U+6.4
2BG+1
Mana Acceleration (19 sources)+7
Fetchlands1
+8
Dual & shock lands9
+9
+6
+6
+6
+5
+5
+5
+4
+4
Premium utility lands4
+5
+5
+4
+4
Utility lands2
+2
+2
Taplands8
B/G+2
2B+2
2U+2
2U+2
2U+2
1UU+2
+2
+2
Basic lands4
+2
+1
+1
+2
20 Combo Families (20 lines, Consistency: 86%)+111
Combat Damage Synergy: token package, 3 haste enablers, aristocrats engine+18
Combo Commander: Kenrith, the Returned King+15
Tempo Control (lockout lethality)+11.8
1 extra turn effect+5
Commander Synergy (1 groups)+5
Combo pieces22
B+9
1B+10
1R+9
1U+8
GU+4
WW+3
2U+12
1RR+11
2U+11
2U+9
3+8
3+7
+10 more
Synergy pieces4
2U+8
3R+7
3GG+4
5RR+6
Win conditions1
XGG+4
Drain effects1
2R+2
Extra turns1
RR+6
Other2
2GG+7
5GG+1

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 10.0 → Bracket 5
Threats100Consistency95Speed90

1.0 above Bracket 4 ceiling (9)

Game Changers are present, but the power level already places this deck in Bracket 5.

Game changers 8
Minimum Bracket 4
2-card combo 15
Minimum Bracket 3
Extra turns 1
Mass land denial — none

Themes3 total

Combo (Commander)10 cards

This deck is built around assembling infinite combos or combo finishes.

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Blink/Flicker8 cards

8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Stompy / Big Mana8 cards

8 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos20 total

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