10.0±0.2
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
Strategy ceiling 10.0
High confidence900 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana9
Mana rocks4
Mana dorks5
Other acceleration1
Commander Draw Engine (Kenrith, the Returned King provides card draw)+10ⓘ
Tutors11
Draw engines3
Cantrips & burst draw2
Wheels1
Value engines5
Counterspells7
Artifact/enchantment removal1
Spot removal2
Graveyard hate1
Board wipes2
Mana Acceleration (19 sources)+7ⓘ
Fetchlands1
+8
Dual & shock lands9
+9
+6
+6
+6
+5
+5
+5
+4
+4
Premium utility lands4
+5
+5
+4
+4
Utility lands2
+2
+2
Taplands8
+2
+2
Basic lands4
+2
+1
+1
+2
20 Combo Families (20 lines, Consistency: 86%)+111ⓘ
Combat Damage Synergy: token package, 3 haste enablers, aristocrats engine+18ⓘ
Combo Commander: Kenrith, the Returned King+15ⓘ
Tempo Control (lockout lethality)+11.8ⓘ
1 extra turn effect+5ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces22
Synergy pieces4
Win conditions1
Drain effects1
Extra turns1
Other2
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Threats100Consistency95Speed90
1.0 above Bracket 4 ceiling (9)
Game Changers are present, but the power level already places this deck in Bracket 5.
✓
Game changers 8
Minimum Bracket 4
✓
2-card combo 15
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none
Themes3 total
Combo (Commander)10 cards
This deck is built around assembling infinite combos or combo finishes.
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Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
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