Commander
2.9±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(168 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Other acceleration1
Tutors1
Draw engines4
Cantrips & burst draw6
Value engines2
Counterspells4
Spot removal4
Stax & hate4
Mono-Color Powerhouse Lands (2)+3ⓘ
Mono-Color Mana Base (no fixing needed)+3ⓘ
Fetchlands3
Dual & shock lands1
Utility lands4
Taplands3
Basic lands1
Island+25
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Synergy pieces1
Win conditions1
Combat threats2
Token generators2
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.9 → Bracket 1
Mana base70Interaction49Consistency43
1.9 above Bracket 0 ceiling (1)
0.1 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Unblockable / Evasion9 cards
9 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.