Commander
6.2±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(418 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks8
Treasure generators5
Commander Synergy (2 groups)+10ⓘ
Low Land Count (30/32)+-5ⓘ
Tutors2
Draw engines11
Cantrips & burst draw3
Recursion1
Value engines2
Other1
Control Strategy Bonus (13.6 interaction cards)+28ⓘ
Spot removal12
Artifact/enchantment removal1
Board wipes3
Stax & hate9
Low Land Count (30/32)+-5ⓘ
Fetchlands3
Dual & shock lands12
Premium utility lands4
Utility lands1
Taplands1
1 Combo Family (1 lines, Consistency: 70%)+21ⓘ
Combat Damage Synergy: aristocrats engine, 3 damage multipliers+20ⓘ
Commander Synergy (1 groups)+8ⓘ
Combo pieces2
Win conditions3
Combat threats3
Drain effects5
Token generators3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Interaction91Mana base87Threats84
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Stax (Commander)8 cards
This deck uses resource denial and disruption to slow opponents down.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.