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HomeExplore decksCommanders
WUG

Stroker Counter Frenzy v2

viaMoxfieldMoxfield·16 views·9h ago

Power level

9.2±0.4
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
High confidence633 pts
Strategy ceiling 9.7
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana3
Mana rocks1
Mana dorks6
Land ramp2
Other acceleration1
Commander Draw Engine+15ⓘ
Tutors7
Draw engines6
Cantrips & burst draw4
Recursion1
Value engines14
Synergy support1
Counterspells5
Artifact/enchantment removal1
Spot removal4
Graveyard hate1
Board wipes2
Stax & hate2
Protection5
Mana Acceleration+2ⓘ
Fetchlands3
Dual & shock lands7
Premium utility lands2
Utility lands9
Basic lands3
7 Combo Families+53ⓘ
Tempo Control+16.6ⓘ
Extra Turn Package+5ⓘ
Commander Synergy+1ⓘ
Combo pieces11
Synergy pieces2
Win conditions4
Combat threats3
Clone effects1
Other3

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.2 → Bracket 5

0.2 above Bracket 4 ceiling (9)

Game Changers set a Bracket 4 floor, but this deck's power level pushes it into Bracket 5; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 4.
Markers
Learn more →
✓
Game Changers 10
Minimum Bracket 4
✓
2-card combo 7
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none

Themes4 total

+1/+1 CountersCore (26 cards)

26 counter synergies. Grow creatures over time for massive threats.

,,,,
Go-Wide / WeeniesCore (15 cards)

15 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
Human TribalCore (12 cards)

12 human creatures detected. Tribal synergies can create powerful board states.

,,,,

Combos7 total

  • 2-card combos · 7
  • +
  • +
  • ++
    2 setup prereqs
  • ++
    4 setup prereqs
  • ++
    2 setup prereqs
  • ++
    1 setup prereq
  • ++
    1 setup prereq

History3 snapshots

Grade

Power9.0→9.2+0.2
BracketB5→B5

Vectors

Velocity
82→80
-2
Consistency
94→94
—
Interaction
85→87
+2
Efficiency
87→87
—
Lethality
95→97
+2

Card Changes

Added (3)

Removed (2)

Grade

Power9.0→9.0—
BracketB5→B5

Vectors

Velocity
79→82
+3
Consistency
94→94
—
Interaction
85→85
—
Efficiency
88→87
-1
Lethality
95→95
—

Card Changes

Added (1)

Removed (1)

Grade

Power9.0→9.0—
BracketB5→B5

Vectors

Velocity
80→79
-1
Consistency
94→94
—
Interaction
85→85
—
Efficiency
87→88
+1
Lethality
95→95
—

Card Changes

Added (1)

Removed (1)