Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(473 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks5
Land ramp4
Other acceleration2
Treasure generators1
Draw engines7
Cantrips & burst draw1
Recursion1
Value engines1
Spot removal8
Artifact/enchantment removal1
Board wipes5
Stax & hate2
Mana Acceleration (13 sources)+3ⓘ
Fetchlands6
Dual & shock lands8
Premium utility lands2
Utility lands3
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 haste enablers, 6 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Combo Commander: Tymna the Weaver+15ⓘ
Combo Commander: Tana, the Bloodsower+15ⓘ
Synergy pieces2
Win conditions9
Combat threats10
Token generators3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats93Mana base92Interaction89
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.