Commander
3.7±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(238 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks1
Mana dorks1
Land ramp5
Other acceleration5
Treasure generators1
Draw engines7
Cantrips & burst draw2
Recursion2
Value engines2
Counterspells1
Spot removal3
Board wipes1
Other1
Mana Acceleration (16 sources)+6ⓘ
Premium utility lands1
Utility lands4
Taplands2
Combat Damage Synergy: token swarm strategy+11ⓘ
Synergy pieces1
Drain effects3
Token generators1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Speed81Consistency57Mana base54
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Storm21 cards
21 storm synergies. Chain spells for exponential value.
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
Spellslinger13 cards
13 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.