Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(211 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Other acceleration1
Treasure generators1
Tutors2
Draw engines4
Cantrips & burst draw3
Recursion6
Value engines1
Spot removal10
Board wipes1
Stax & hate3
Edict effects1
Protection3
Mono-Color Mana Base (no fixing needed)+28ⓘ
Mono-Color Powerhouse Lands (1)+6ⓘ
Utility lands1
Taplands1
Basic lands1
Swamp+32
4 Combo(s) Detected (Consistency: 62%)+32ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces5
Synergy pieces9
Win conditions2
Combat threats2
Sacrifice outlets1
Token generators2
Reanimation4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats90Mana base70Consistency45
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats25 cards
25 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain17 cards
17 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.