Newer scoring is available for this deck.
The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.
Sign in to re-analyze, or paste the deck list again from the home page.
Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence211 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Land ramp4
Other acceleration1
Treasure generators1
Tutors2
Draw engines4
Cantrips & burst draw3
Recursion6
Value engines1
Spot removal10
Board wipes1
Stax & hate3
Edict effects1
Protection3
Mono-Color Mana Base (no fixing needed)+28ⓘ
Mono-Color Powerhouse Lands (1)+6ⓘ
Utility lands1
Taplands1
Basic lands1
4 Combo(s) Detected (Consistency: 62%)+32ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces5
Synergy pieces9
Win conditions2
Combat threats2
Sacrifice outlets1
Token generators2
Reanimation4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.7 → Bracket 2
0.7 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aristocrats25 cards
25 sacrifice/death synergies. Drains opponents while generating value from deaths.
,,,,
Lifegain17 cards
17 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
,,,,
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
,,,,