Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(368 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks4
Land ramp11
Other acceleration1
Draw engines4
Cantrips & burst draw7
Recursion7
Value engines1
Spot removal6
Artifact/enchantment removal1
Stax & hate1
Mana Acceleration (19 sources)+9ⓘ
Fetchlands5
Dual & shock lands3
Premium utility lands1
Utility lands10
Taplands4
Combat Damage Synergy: token swarm strategy, 4 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
2 Combo(s) Detected (Consistency: 36%)+20ⓘ
Combo pieces6
Synergy pieces6
Win conditions1
Combat threats2
Sacrifice outlets1
Drain effects1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats92Mana base87Speed66
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Mill12 cards
12 mill effects. Empty opponent libraries or fuel your graveyard.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.