Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(243 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks2
Land ramp4
Other acceleration1
Tutors2
Draw engines5
Cantrips & burst draw1
Wheels1
Value engines1
Spot removal4
Board wipes3
Stax & hate1
Protection2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands8
Premium utility lands2
Utility lands16
Combat Damage Synergy: token package, 2 haste enablers, 2 evasion enablers, 1 damage multiplier+18ⓘ
Synergy pieces1
Win conditions1
Combat threats6
Sacrifice outlets1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.7 (Bracket 2)+Game Changers→ Bracket 3
Mana base88Consistency52Speed47
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.