Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(360 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Mana dorks1
Other acceleration1
Other2
Draw engines3
Cantrips & burst draw4
Wheels1
Recursion3
Value engines6
Counterspells5
Spot removal9
Stax & hate2
Protection4
Dual & shock lands6
Premium utility lands2
Utility lands8
Taplands7
Combat Damage Synergy: token swarm strategy, 7 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
3 Combo Families (3 lines, Consistency: 34%)+23ⓘ
Tempo Control (lockout lethality)+6ⓘ
1 extra turn effect+5ⓘ
Combo pieces3
Synergy pieces14
Combat threats6
Sacrifice outlets1
Drain effects1
Token generators1
Reanimation4
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats97Interaction87Mana base80
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Haste Matters14 cards
14 haste enablers. Attack immediately for explosive damage.
Clones13 cards
13 clone effects. Copy the best threats on the battlefield.